But because it was so hard to parse the action due to the aforementioned visual issues, I found that I had to quickly switch to a slower-paced, closer-ranged stealth approach, as well as bring the difficulty back down to Regular to avoid letting myself boil over in frustration. I started the Switch version with the intention of focussing on a long guns build, which relies on distance, accuracy, and a lot of movement. In the latter case, the game will sometimes pause completely to load the environment while you're sprinting through the world.įor a game that allows for a number of different approaches when tackling its quests and encounters, this means that some avenues of play are a lot more difficult than they should be. The game also runs at a sub-30 frames-per-second rate, with heavier stuttering during frenetic situations and when moving through areas quickly. But more importantly, the low visual fidelity makes it more difficult to spot enemy characters-especially at mid-to-long-range, and especially using the Switch's handheld mode they tend to blend together, often sharing the same muted colour palettes.Ī number of times I would be surprised by an enemy directly in front of me, not noticing them until I saw their awareness icon pop up (UI and HUD elements remain sharp and distinct). The result is a fuzzy, watercolour-like image of a barren world, and you certainly lose a lot of the awe that comes with seeing the game's large, lush open areas and intricately detailed cities. But naturally, the big compromise that it makes in order to run on the relatively less powerful console is in the visual splendour of its world.Īs I've come to expect in Switch ports of graphically-intensive games, the concessions most noticeably come in the form of a very low level of detail, significantly reduced environmental objects, and the absence of many ambient and post-processing visual effects, among other things. The game now has a port on Nintendo Switch, and being able to play a title as expansive as The Outer Worlds on the system is impressive. That was based on dozens of hours with the PC version of the game. ![]() In my original review of The Outer Worlds, one of my takeaways was that it had strong worldbuilding which was enhanced by its audiovisual direction.
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