![]() Pressing the Pause button allows breathing space, but also continously inputting pause allows you to scout the opponent's next move and block accordingly.If their meter is close to 50 during their combo, don't do anything and let them burn meter up giving you room for punish. Take this chances to move for them offense after you evade them. ![]() Against Unlimited Yukiko/Kanji/Akihiko/Yu/Labryses, whenever they reach Awakening, chances of them using up meter will increase depending on stage position, sometimes even whiffing out from afar. Don't input anything and wait for them to react unless the character you are using has an invincible Furious Action to use. These characters will always spend up for SP-Skills whenever you block their combo or if they apporach you. Always keep eye on meter whenever you're facing against Unlimited Yosuke/Naoto/Chie/Mitsuru/Akihiko/Aigis/Yu.I mentioned these many times in my guides but worth putting up again. General Score Attack Tips by SolitaryGenesisĭuring Score Attack runs or before anyone starting out goes for it, here are some additional advice from my experience. The A.I now actually ultilize BURST in the their system works titles, tech grabs and block overused moves however despite this you can still catch the A.I with various gimmicks once you've figured the tools of the the character you are using as well as put into consideration the tools your A.I opponent has.Ĭhaoschao222 completed this dreaded trophy/achievement and has posted an in-depth guide in this separate thread here for how to use and fight against each character. A.I react too well against most offensive approaches so attacking recklessly is never a good idea, the A.I is also very random and holds no consistency so its hard to really "read" them so you're dealing with a random opponent who can read you like a book. You can think of this Score Attack the same way as Unlimited Mars from Blazblue Continuum Shift Extend except we have to beat it with every character, has intimidating at this sounds it really isn't THAT difficult but will take a bit more time and practice with each character in the cast.Īs mentioned above the A.I difficulty is automatically set to one higher then the games highest difficulty settings within the options. luckily in that game there were no tropheis to actually beat it (there were actually trophies for losing lol). ![]() The icing on the cake was that there were no continues and we couldn't press to save ourselves from defeat. Well in the most recent Blazblue: Continuum Shift Extend we got what was known as Unlimited Mars where every character was in their enhanced forms, the difficulty skyrocketed. ![]() In Score Attack there were always "Unlimited" or enhanced characters at the end with a health and damage increase as well as enhanced properties to various moves. Here are a couple common rotation examples you will see alot for Persona 4 Arena.:įor more information in regards to the Numerical Notations please refer to this link: Notation - Dustloop Wiki.įor those familiar with the previous Score Attack modes from the Blazblue games they were basically 2 out of 3 matches with the entire cast of the game under a difficulty harder then that of Hell mode in the game options. :square:/ = A | :cross:/ = B | :triangle:/ = C | :circle:/ = D
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